Keep note of where you decide to export it, you’ll be importing into Unity it in a minute.Ĭreating the Unity Terrain and Importing the Heightmapīack in Unity, create a new Terrain object (GameObject->3D Object->Terrain) Take the (Merged) one and open it in GIMP (or photoshop if you have it and prefer).Ĭhoose the type “. Once you have a terrain area you like, click the Export button and save off your heightmaps.Ĭlicking the export button will download a zip file with multiple heightmaps. Take note of the size, you’ll want to use this as your reference when importing into Unity (you can re-scale, but it’s a good starting point to keep in mind). Use the zoom control to adjust how big of an area you want. On the right hand side, you’ll see a few controls for zooming and exporting. While you’re there, you can scroll around the world to find the location you like, or click the search button and enter the place you’re interested in. If you take a look at the site you’ll quickly see that it’s a minimalist website, but with some awesome functionality. That’s not to say that this solution is ‘better’, the competitors have some amazing functionality, but if you just want to get some real world maps into your game, do it in 5 minutes, and do it freely, terrain.party may be right for you. But none of them are as easy as the method I’m about to present. I’ve used Worldbuilder, Gaia, and other methods before, and they’re all great. Earlier today I learned about a great way to import real world terrain to Unity for free.
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